Tuesday, September 30, 2014

Final Bathroom

Well the whole bathroom is finished and I would love to render it out, but Maya 2015 and OSX Mavericks, which is what our school is using, cannot use batch render. Because of this issue I cannot show you the true final product. I will attempt to render at home where I don't have the specifications to where it would lock up (that I know of). If / When I render it at home I will update this post or make a new post with the video. Overall this was interesting in the most sense. Things I have learned would be features around Mental Ray like ambient occlusion, mental ray textures, and ray trace. I might even revisit this to improve upon textures and models. There would also be much more decorations in the room.

Thursday, September 25, 2014

Quick Follow Up

As said in the previous blog I have completed ahead of where I am meant to be at and such had to ignore updates for the short term to speed up work flow. This is so give a more overall look of the bathroom to show off the textures of most of the items I had in the due dates. So far I am happy with almost all textures. The textures I dislike so far are the texture for the toilet - just seems wrong; white wood texture used - not enough emphasis on the wood; and the floor texture - overall just wrong the depth of it just seems wrong, the look of the textures seems flat and or artificial, and sides don't line up where they should. Overall I like the texturing of this bathroom.

Tiny Update

I have been working very diligently to catch back up to where I wanted to be at. For this reason the blogging has been a little slow. So far the objects left to model/texture would be two more light fixtures near the tub and assorted random objects for decoration like soap, toilet paper, rugs, towels, and other objects. Here are the pictures for the toilet and the lights that are a little late. The main reason for this update being late is because I wanted to model the toilet last thinking I would need quite a bit of time for it. It was relatively quick actually. The light fixtures were actually harder to make than the toilet, specially since i had to scrap the first design for it would make it 10x harder to texture.

Friday, September 12, 2014

The Lost Blog

I am caught behind schedule yet again like last year. Last year we had snow days for almost 2 weeks. This time I was sick for around 2 weeks. I am trying to get back on track but Maya has been uncooperative so far. Anyhow I have gotten what is needed for the first blog. Another reason I am behind is I sometimes texture things before I need to. So all the pictures with have some textures to them. So far I have 1 light so far which is a mental ray physical sun and sky. More lights will be added probably in the next Blog. So far these are pictures I have. Things that have already got on my nerves are the texture for the sink. I have tried multiple times on how it should be but so far have failed quite a bit. I set it back to lambert 1 for the time being though. I like the progress on things like the tub, sink, wall separator, and a few of the textures around the room.

Random Side note it seems someone keeps eating bread over the sink. (me joking about bread crumb looking dots on the sink)