Friday, March 14, 2014

Haven Park

Final Rendered Video of the Animation of Haven Park

Overall Thoughts

My thoughts over the whole project. These thoughts are going to be about things I would like to improve, what I think I did well in, what I learned from this experience, and new more efficient ways of doing things.

Things I would like to improve upon

  • Better texture for stuff like the ground and fence
  • More time to model more things and make the whole park more detailed
  • Revamp certain things like going back over the fencing of the tennis court and basketball "netting" and instead of having tons of cylinders making it up change it to something more like the nets for the volleyball and tennis courts net by making it a UV texture.


Things I think I did well

  • UV texturing for things like the volleyball and tennis court nets
  • Smaller objects like benches look nice as well as a few of the bigger objects like the courts (volleyball and tennis)
  • Taking advantage of texturing to allow for a lot of time to be saved
What I have learned from this experience

  • UV texturing is not complicated and is very helpful. Use it often with a well done design.
  • Thing far ahead on any possible situations that can throw you off track like on due dates. Things like possible snow days and problematic animation issues.
  • Be more through while looking through the animation. Example is after rendering the whole thing I noticed that one of the first trees was floating in the first 35 pictures. I then had to re-render them causing a delay in the final thing.
  • When texturing with psd files don't click file while texturing mental hates it. (Click psd file) :P
The most efficient thing I have found during this animation process is that UV texture can save time, save polygons, and even save you... sanity on certain problems encountered. I almost lost my mind trying to figure out how to correctly texture the whole ground.

My overall thoughts is I think I did well but overall I think I would love to have a lot more time to work on this and not have to face a deadline.

Extra Note: The final render will be uploaded soon in the future.

Monday, March 10, 2014

Combined Post





 From me being behind I had to work real hard and constantly. This gave me no time to post anything about anything I have done in the past few weeks. I know have all objects modeled, textured, and I have setup lighting in the scene. Just to remind everyone that I am modeling this off of pictures i told during winter. There was no snow on the ground but there was leave-less tress, dead grass, and a cold (bluey) feeling in the area. I toke a little more effort in some of the textures to reduce polygon counts on things like the nets of the Volleyball and tennis courts. I wish I would of remembered about this sooner so for the fencing I did early on in the modeling would be much more compact and efficient not to mention probably look better. The number 1 thing i would like to improve on is how I made the grass with just a texture. I would love to make it with fur dynamics for a actual grass look but it interferes with other objects in the scene as well as cause a much longer render time/laggy work time. Here is some of the picture of how this turned out before i do the final render.